Script
bonus2 bAddRace,RC_DemiHuman,70;
bonus2 bAddRace,RC_Player_Human,70;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bUnbreakableWeapon;
if (getrefine()>5) {
bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
bonus2 bCriticalAddRace,RC_DemiHuman,5;
bonus2 bCriticalAddRace,RC_Player_Human,5;
}
if (getrefine()>8)
autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";