bonus bInt,2;
bonus bDex,1;
bonus bMdef,2;
autobonus3 "{ bonus bHealPower,20; }",100,3000,"AL_HEAL","{ specialeffect2 EF_HEAL3; }";
autobonus3 "{ bonus bHealPower,20; }",100,3000,"AM_POTIONPITCHER","{ specialeffect2 EF_HEAL3; }";
autobonus3 "{ bonus bHealPower,20; }",100,3000,"PR_SANCTUARY","{ specialeffect2 EF_HEAL3; }";