bonus bStr,1;
bonus bInt,1;
autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";
autobonus "{ bonus2 bIgnoreMdefClassRate,Class_Normal,100; bonus2 bIgnoreMdefClassRate,Class_Boss,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }";