bonus bAllStats,2; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; if (getskilllv("AL_HEAL") == 10) { bonus3 bAutoSpellWhenHit,"AL_HEAL",10,20; } else { bonus3 bAutoSpellWhenHit,"AL_HEAL",5,20; }